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Office Address

  • #207 #208, Bin Hamooda Building,
    AlBustan, Liwara 2, Near ABCD Bank
    Ajman, UAE
  • theunitedinstitute@gmail.com
  • +971 54 7899 234 ,0506016017

Our Courses

Architectural Visualization Course

Architectural Visualization Course in Ajman

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In the field of architectural visualization, realism is the first goal that we strive to accomplish. This course is designed for architects and interior designers who want to acquire 3D computer visualization skills using 3ds MAX, a state of the art rapid modeling and visualization tool. In this course, trainees will gain a solid introduction to valuable modeling, lighting and texture mapping techniques that can be used to achieve realistic architectural renderings.

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United Architectural Visualization course you will learn all workflow stages. You will start from Zero and build your projects from the beginning using simple modelling techniques then texturing, lighting, and Rendering. You will switch to Photoshop and work on your Postproduction and then you will learn how yo use masks in Adobe Photoshop and different layers, brushes and adjustment techniques.

What you will Learn

1. Composite Photorealistic Architectural Visualization
2. Work with Render Elements
3. To use different modelling techniques
4. To use modificators in 3Ds max
5. To set up Vray
6. Working with Masks
7. Setting up a light into a scene
8. Impor people into the scene and work them out
9. To use Render Elelements into Photoshop

Architectural Visualization Course Details

    1: Getting to Know 3ds Max
  • 1.01 Touring the Interface
  • 1.02 The Viewports
  • 1.03 Getting to Know the Command Panel
  • 1.04 Working with Objects
  • 1.05 Transforming Objects
  • 1.06 Copying an Object
  • 1.07 Understanding the Perspective Viewing Tools
  • 1.08 Using Multiple Viewports
  • 2: Introducing 3ds Max Objects
  • 2.01 Understanding Standard Primitives
  • 2.02 Adjusting Objects' Parameters
  • 2.03 Accessing Parameters
  • 2.04 Modeling Standard Primitives with Modifiers
  • 2.05 Using the Modifier Stack Tools
  • 2.06 Making Clones That Share Properties
  • 2.07 Using Various Modifiers
  • 2.08 Understanding Extended Primitives
  • 2.09 Working with Groups
  • 3:Creating Shapes with Splines
  • 3.01 Drawing using Splines
  • 3.02 Lathing a Spline
  • 3.03 Modifying a Shape Using Sub-object Levels
  • 3.04 Flipping Surface Normals
  • 3.05 Creating Thickness with a Spline
  • 3.06 Combining and Extruding Splines
  • 3.07 Introducing Other Spline Types
  • 3.08 Editing Splines
  • 4: Editing Meshes and Creating Complex Objects
  • 4.01 Polygon Modeling Techniques
  • 4.02 Using Graphite Modeling Tools
  • 4.03 Creating buildings using modifiers
  • 5: Working with External Design Data
  • 5.01 Importing AutoCAD Plans into 3ds Max
  • 5.02 Extruding the Walls
  • 6: Creating AEC Objects
  • 6.01 Creating a Parametric Wall
  • 6.02 Adjusting the Wall’s Parameters
  • 6.03 Adding Doors and Windows to Walls
  • 6.04 Creating a Parametric Window
  • 6.05 Creating Stairs
  • 6.06 Creating Foliage
  • 7: Organizing and Editing Objects
  • 7.01 Naming Objects
  • 7.02 Organizing Objects by Layers
  • 7.03 Setting Up Layers
  • 7.04 Assigning Objects to Layers
  • 7.05 Assigning Color to Layers
  • 7.06 Lofting an Object
  • 7.07 Lofting a Shape Along a Path
  • 7.08 Using Different Shapes Along the Loft Path
  • 7.09 Extruding with the Sweep Modifier
  • 7.10 Aligning Objects
  • 8: Light and Shadow
  • 8.01 Understanding the Types of Lights
  • 8.02 Adding a Spotlight to Simulate the Sun
  • 8.03 Rendering a View
  • 8.04 Adding Shadow Effects
  • 8.05 Softening Shadow Edges
  • 9: Shading and Texturing
  • 9.01 Understanding Bitmap Texture Maps
  • 9.02 Diffuse Color Maps
  • 9.03 Understanding Surface Properties
  • 9.04 Adding Materials to Objects
  • 9.05 Understanding Material Libraries

  • 9.06 Editing Materials
  • 9.07 Using Bump Maps
  • 9.08 Understanding Mapping Coordinates
  • 9.09 Adjusting the UVW Mapping Gizmo
  • 9.10 Assigning Materials to Parts of an Object
  • 9.11 Creating a Multi/Sub-Object Material
  • 10: Using the 3ds Max Camera
  • 10.01 Understanding the 3ds Max Camera
  • 10.02 Adding a Camera
  • 10.03 Editing the Camera Location with the Viewport Tools
  • 10.04 Setting Up an Interior View
  • 11: Setting up enviornment
  • 11.01 Creating an Environment
  • 12: Mental Ray Concepts
  • 12.01 Understanding Mental Ray
  • 12.02 Understanding Global Illumination
  • 12.03 Understanding Final Gather
  • 12.04 Assigning the Mental Ray Renderer
  • 12.05 Using the Rendered Frame Window Controls
  • 13: Gamma Correction
  • 13.01 Understanding Gamma and Linear Workflow
  • 13.02 Applying gamma correction
  • 14: Materials
  • 14.01 Understanding Autodesk materials
  • 14.02 Understanding Arch & Design materials
  • 14.03 Creating various materials
  • 15: Rendering
  • 15.01 Improving Rendering Quality
  • 15.02 Rendering an Exterior Scene
  • 15.03 Rendering an Interior Scene
  • 16: VRay Introduction
  • 16.01 What is VRay and how to setup VRay
  • 16.02 VRay Image Saving Options
  • 17: Global Illumination in VRay
  • 17.01 Irradiance Map
  • 17.02 Light Cache
  • 17.03 Quasi Monte Carlo/ Brute Force
  • 17.04 Environmental Lighting
  • 18: Image Sampling
  • 18.01 Fixed
  • 18.02 Adaptive DMC
  • 18.03 Adaptive Subdivisions
  • 19: VRay Lights
  • 19.01 VRayLight
  • 19.02 VRayAmbientLight
  • 19.03 VRayIES
  • 19.04 VRay Sun
  • 20: VRay Camera
  • 20.01 VRayDomeCame
  • 20.02 VRayPhysicaCam
  • 20.03 Shutter Speed
  • 21: VRay Materials
  • 21.01 VRay2SidedMtl
  • 21.02 VRayMtl
  • 21.03 VRayFastSSS2
  • 21.04 VRayMtlWrapper
  • 22: Rendering Scenes
  • 22.01 Rendering an interior scene using V-Ray
  • 22.02 Rendering an exterior scene using V-Ray
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